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Intros & Animations

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Difference between Intro Animation & Animation

Intro Animation and Animation use the same Timeline Editor and look very similar in the Content Details panel.

Any Animation can be used as an Intro Animation, but only one Intro Animation can exist per Space. To make an Animation the Intro sequence for your Space, enable Autoplay in the Content Details.

FeatureIntro AnimationAnimation
PurposePresents your Space when visitors enterBrings your Space to life with motion and effects
PreviewCan be used to generate an Explore previewNo preview outside the Space
Allowed instances1 per SpaceUnlimited
TriggerPlays automaticallyCan autoplay after the Intro, or be triggered (button, zone entry, etc.)

Creators can skip the Intro Animation at any time by pressing ESC or by tapping the video to reveal the Skip button.

Creating an Intro Animation


You can create an Intro Animation in two ways:
1 Edit Space > Create Intro Animation
2 Action Button > Animation

Both options open the same Animation workflow. The main difference is that Edit Space > Create Intro Animation already enables Autoplay and adds a Camera entity by default.

As soon as a Camera is part of the sequence, the editor switches to Free Cam Mode, regardless of which entity you are currently animating.

Content Details Settings

In Content Details, you configure the general behavior of the selected Animation.

1Target Entities

Target Entities are movable assets that can be animated in the Timeline. Click to add entities from the available list. Click to remove an entity from the Animation.

Entity TypeAnimatable AttributesHow to animate
AnnotationPositionGizmo
CameraPosition, Rotation, FOV, Brightness, Contrast, Saturation, Sharpness, ScaleMovement in Free Cam Mode + attributes
Dynamic GatesPosition, RotationGizmo
Gaussian SplatsPosition, Rotation, ScaleGizmo
MeshesPosition, Rotation, ScaleGizmo
Plane ImagesPosition, Rotation, ScaleGizmo
Plane VideosPosition, Rotation, ScaleGizmo
Sound EntityPosition, Rotation, VolumeGizmo
VibesPosition, RotationGizmo

2 Edit Sequence

Opens the Timeline Editor (Sequence Editor).

3 Autoplay

When enabled, this Animation is used as the Intro Animation.

4 Advanced Animation Settings

Seamless In and Out

Creates a smoother transition back to the Camera. This is especially recommended for Intro Animations or any Animation that uses the Camera.

Loop

Available for regular Animations only. The Animation keeps playing continuously.

Reverse

Plays the Animation in reverse.

Trigger with Position

Lets you place a trigger box in your Space. The Animation starts when a visitor enters this area.

Next Animation

Chains multiple Animations. When one Animation ends, the next one starts automatically.

Cutscene Timeline Editor Interface

1 Playback Controls

This section provides controls to preview and manage your Cutscene. You can play or pause the sequence, navigate between Keyframes, and modify them directly.

Playback the Intro

Starts or pauses playback of the Intro sequence.

Previous Keyframe

Jumps to the previous Keyframe in the Timeline.

Add Keyframe

Adds a new Keyframe at the current Frame position. You can also press I to quickly insert a Keyframe.

Delete

Deletes the currently selected Keyframe. The selected Keyframe is highlighted in orange .

Next Keyframe

Jumps to the next Keyframe in the Timeline.

2 Timeline Settings

In this section, you can configure general Timeline settings.

The Frame display shows the exact Frame you are currently on. Using Speed, you can adjust the playback rate of your sequence, allowing you to speed it up or slow it down. The dropdown menu lets you switch between defining the Timeline in Frames or seconds.

The Render button allows you to export your Cutscene as a video. After clicking it, an additional submenu opens where you can configure various video settings, including format (WebM or MP4), codec, FPS, and bitrate.

3 Entity Properties

The highlighted (white) property indicates the currently active track. Multiple properties can be adjusted and animated simultaneously using the controls above.

Whenever a value is changed in the top panel, a Keyframe is automatically created for that property in the Timeline.

警告

Select the target Keyframe first (move the red line), then change values. Otherwise, you may overwrite the Animation at that Keyframe.

4 Timeline & Keyframes

This is the main Timeline area where Frames are displayed horizontally. Keyframes appear along the tracks and define how values change over time. You can move, adjust, or delete Keyframes to control the Animation.

The current position in the Timeline is indicated by a red vertical line. You can also click and drag across the Timeline to select a specific Frame range.

Keyboard & Mouse Controls

  • or - Move the selected Keyframe Frame by Frame
  • Shift + / - Jump to the previous or next Keyframe
  • Shift + Mouse: Drag Left/Right - Navigate horizontally through the Timeline
  • Ctrl + Mouse: Scroll - Zoom in or out of the Timeline
  • Backspace / Del - Remove the selected Keyframe
What is a Keyframe?

A Keyframe marks a specific point in time where a value is set.

It defines how a property (such as position, rotation, or brightness) should look at that exact Frame. The Animation between Keyframes is automatically interpolated.

Import & Export Sequences

The File option allows you to save and reuse your Animation setups.

  • Export: Saves the current Timeline sequence as a file. This can be used as a backup or reused in other Spaces.
  • Import: Loads a previously saved sequence into the Timeline. This allows you to quickly reuse predefined Animations across different Spaces.

This workflow is especially useful when maintaining consistent Intros or Animations across multiple Spaces.